ANANTA Gameplay Guide — Exploration, Combat, Driving and City Life
See what ANANTA’s official gameplay video confirms about urban exploration, martial-arts combat, driving, character viewpoints and city activities.

ANANTA’s official footage presents an urban open-world action RPG built around city exploration, close-range combat, driving, multiple character viewpoints and everyday activities. These are demonstrated directions, not a complete launch feature list or a promise of final system depth.
What the official videos show
The verified @Ananta_Game channel currently lists a 10:28 Ananta | Gameplay Video, a 7:21 ANANTA | Gameplay Trailer, a launch-date trailer and earlier announcement footage. Across those videos and the Steam/PlayStation descriptions, the repeatable elements are:
| Demonstrated element | What the footage supports | What it does not prove |
|---|---|---|
| Urban exploration | Traversing a dense modern city and its districts | Final map size or every accessible area |
| Action combat | Close-range and martial-arts styled encounters | Final damage numbers or difficulty curve |
| Driving | Vehicles are used while moving through the city | Vehicle roster, races or tuning systems |
| Character viewpoints | The story can present several named characters | A complete launch roster or co-op |
| City activities | Daily-life scenes sit beside abnormal threats | Every activity becoming a standalone system |
Why the city premise matters
The player is framed as a new captain in Nova City, handling incidents while building a public presence. That contrast between ordinary city life and strange threats explains why the trailers move between travel, social scenes and combat. It is a useful way to understand the game’s tone without inventing an unannounced quest order.
How to use this page before launch
- Watch the official gameplay video for the original sequence and context.
- Treat visible mechanics as “demonstrated,” not guaranteed to ship unchanged.
- Use characters for the six currently profiled names.
- Use multiplayer for the separate co-op/PvP evidence boundary.
- Return after launch to replace footage-based notes with hands-on steps, controls and performance data.
The current evidence is enough to explain what ANANTA looks like to play, but not enough for a formal review, tier list or complete beginner walkthrough.